// JavaScript Document

/**********************************************************************************   
ScrollText 
*   Copyright (C) 2001 <a href="/dhtmlcentral/thomas_brattli.asp">Thomas Brattli</a>
*   This script was released at DHTMLCentral.com
*   Visit for more great scripts!
*   This may be used and changed freely as long as this msg is intact!
*   We will also appreciate any links you could give us.
*
*   Made by <a href="/dhtmlcentral/thomas_brattli.asp">Thomas Brattli</a> 
*********************************************************************************/

function lib_bwcheck(){ //Browsercheck (needed)
	this.ver=navigator.appVersion
	this.agent=navigator.userAgent
	this.dom=document.getElementById?1:0
	this.opera5=this.agent.indexOf("Opera 5")>-1
	this.ie5=(this.ver.indexOf("MSIE 5")>-1 && this.dom && !this.opera5)?1:0; 
	this.ie6=(this.ver.indexOf("MSIE 6")>-1 && this.dom && !this.opera5)?1:0;
	this.ie4=(document.all && !this.dom && !this.opera5)?1:0;
	this.ie=this.ie4||this.ie5||this.ie6
	this.mac=this.agent.indexOf("Mac")>-1
	this.ns6=(this.dom && parseInt(this.ver) >= 5) ?1:0; 
	this.ns4=(document.layers && !this.dom)?1:0;
	this.bw=(this.ie6 || this.ie5 || this.ie4 || this.ns4 || this.ns6 || this.opera5)
	return this
}
var bw=new lib_bwcheck()


/*****************

You set the width and height of the divs inside the style tag, you only have to
change the divScrollTextCont, Remember to set the clip the same as the width and height.
You can remove the divUp and divDown layers if you want. 
This script should also work if you make the divScrollTextCont position:relative.
Then you should be able to place this inside a table or something. Just remember
that Netscape crash very easily with relative positioned divs and tables.

Updated with a fix for error if moving over layer before pageload.

****************/


//If you want it to move faster you can set this lower, it's the timeout:
var speed = 30

//Sets variables to keep track of what's happening
var loop, timer

//Object constructor
function makeObj(obj,nest){
    nest=(!nest) ? "":'document.'+nest+'.'
	this.el=bw.dom?document.getElementById(obj):bw.ie4?document.all[obj]:bw.ns4?eval(nest+'document.'+obj):0;
  	this.css=bw.dom?document.getElementById(obj).style:bw.ie4?document.all[obj].style:bw.ns4?eval(nest+'document.'+obj):0;
	this.scrollHeight=bw.ns4?this.css.document.height:this.el.offsetHeight
	this.clipHeight=bw.ns4?this.css.clip.height:this.el.offsetHeight
	this.up=goUp;this.down=goDown;
	this.moveIt=moveIt; this.x=0; this.y=0;
    this.obj = obj + "Object"
    eval(this.obj + "=this")
    return this
}

// A unit of measure that will be added when setting the position of a layer.
var px = bw.ns4||window.opera?"":"px";

function moveIt(x,y){
	this.x = x
	this.y = y
	this.css.left = this.x+px
	this.css.top = this.y+px
}

//Makes the object go up
function goDown(move){
	if (this.y>-this.scrollHeight+oCont.clipHeight){
		this.moveIt(0,this.y-move)
			if (loop) setTimeout(this.obj+".down("+move+")",speed)
	}
}
//Makes the object go down
function goUp(move){
	if (this.y<0){
		this.moveIt(0,this.y-move)
		if (loop) setTimeout(this.obj+".up("+move+")",speed)
	}
}

//Calls the scrolling functions. Also checks whether the page is loaded or not.
function scroll(speed){
	if (scrolltextLoaded){
		loop = true;
		if (speed>0) oScroll.down(speed)
		else oScroll.up(speed)
	}
}

//Stops the scrolling (called on mouseout)
function noScroll(){
	loop = false
	if (timer) clearTimeout(timer)
}
//Makes the object
var scrolltextLoaded = false
function scrolltextInit(){
	oCont = new makeObj('divScrollTextCont')
	oScroll = new makeObj('divText','divScrollTextCont')
	oScroll.moveIt(0,0)
	oCont.css.visibility = "visible"
	scrolltextLoaded = true
}
//Call the init on page load if the browser is ok...
if (bw.bw) onload = scrolltextInit

// scenario dreamweaver

function MM_findObj(n, d) { //v4.01
  var p,i,x;  if(!d) d=document; if((p=n.indexOf("?"))>0&&parent.frames.length) {
    d=parent.frames[n.substring(p+1)].document; n=n.substring(0,p);}
  if(!(x=d[n])&&d.all) x=d.all[n]; for (i=0;!x&&i<d.forms.length;i++) x=d.forms[i][n];
  for(i=0;!x&&d.layers&&i<d.layers.length;i++) x=MM_findObj(n,d.layers[i].document);
  if(!x && d.getElementById) x=d.getElementById(n); return x;
}

function MM_showHideLayers() { //v6.0
  var i,p,v,obj,args=MM_showHideLayers.arguments;
  for (i=0; i<(args.length-2); i+=3) if ((obj=MM_findObj(args[i]))!=null) { v=args[i+2];
    if (obj.style) { obj=obj.style; v=(v=='show')?'visible':(v=='hide')?'hidden':v; }
    obj.visibility=v; }
}

function MM_timelinePlay(tmLnName, myID) { //v1.2
  //Copyright 1998, 1999, 2000, 2001, 2002, 2003, 2004 Macromedia, Inc. All rights reserved.
  var i,j,tmLn,props,keyFrm,sprite,numKeyFr,firstKeyFr,propNum,theObj,firstTime=false;
  if (document.MM_Time == null) MM_initTimelines(); //if *very* 1st time
  tmLn = document.MM_Time[tmLnName];
  if (myID == null) { myID = ++tmLn.ID; firstTime=true;}//if new call, incr ID
  if (myID == tmLn.ID) { //if Im newest
    setTimeout('MM_timelinePlay("'+tmLnName+'",'+myID+')',tmLn.delay);
    fNew = ++tmLn.curFrame;
    for (i=0; i<tmLn.length; i++) {
      sprite = tmLn[i];
      if (sprite.charAt(0) == 's') {
        if (sprite.obj) {
          numKeyFr = sprite.keyFrames.length; firstKeyFr = sprite.keyFrames[0];
          if (fNew >= firstKeyFr && fNew <= sprite.keyFrames[numKeyFr-1]) {//in range
            keyFrm=1;
            for (j=0; j<sprite.values.length; j++) {
              props = sprite.values[j]; 
              if (numKeyFr != props.length) {
                if (props.prop2 == null) sprite.obj[props.prop] = props[fNew-firstKeyFr];
                else        sprite.obj[props.prop2][props.prop] = props[fNew-firstKeyFr];
              } else {
                while (keyFrm<numKeyFr && fNew>=sprite.keyFrames[keyFrm]) keyFrm++;
                if (firstTime || fNew==sprite.keyFrames[keyFrm-1]) {
                  if (props.prop2 == null) sprite.obj[props.prop] = props[keyFrm-1];
                  else        sprite.obj[props.prop2][props.prop] = props[keyFrm-1];
        } } } } }
      } else if (sprite.charAt(0)=='b' && fNew == sprite.frame) eval(sprite.value);
      if (fNew > tmLn.lastFrame) tmLn.ID = 0;
  } }
}

function MM_timelineStop(tmLnName) { //v1.2
  //Copyright 1998, 1999, 2000, 2001, 2002, 2003, 2004 Macromedia, Inc. All rights reserved.
  if (document.MM_Time == null) MM_initTimelines(); //if *very* 1st time
  if (tmLnName == null)  //stop all
    for (var i=0; i<document.MM_Time.length; i++) document.MM_Time[i].ID = null;
  else document.MM_Time[tmLnName].ID = null; //stop one
}

function MM_timelineGoto(tmLnName, fNew, numGotos) { //v2.0
  //Copyright 1998, 1999, 2000, 2001, 2002, 2003, 2004 Macromedia, Inc. All rights reserved.
  var i,j,tmLn,props,keyFrm,sprite,numKeyFr,firstKeyFr,lastKeyFr,propNum,theObj;
  if (document.MM_Time == null) MM_initTimelines(); //if *very* 1st time
  tmLn = document.MM_Time[tmLnName];
  if (numGotos != null)
    if (tmLn.gotoCount == null) tmLn.gotoCount = 1;
    else if (tmLn.gotoCount++ >= numGotos) {tmLn.gotoCount=0; return}
  jmpFwd = (fNew > tmLn.curFrame);
  for (i = 0; i < tmLn.length; i++) {
    sprite = (jmpFwd)? tmLn[i] : tmLn[(tmLn.length-1)-i]; //count bkwds if jumping back
    if (sprite.charAt(0) == "s") {
      numKeyFr = sprite.keyFrames.length;
      firstKeyFr = sprite.keyFrames[0];
      lastKeyFr = sprite.keyFrames[numKeyFr - 1];
      if ((jmpFwd && fNew<firstKeyFr) || (!jmpFwd && lastKeyFr<fNew)) continue; //skip if untouchd
      for (keyFrm=1; keyFrm<numKeyFr && fNew>=sprite.keyFrames[keyFrm]; keyFrm++);
      for (j=0; j<sprite.values.length; j++) {
        props = sprite.values[j];
        if (numKeyFr == props.length) propNum = keyFrm-1 //keyframes only
        else propNum = Math.min(Math.max(0,fNew-firstKeyFr),props.length-1); //or keep in legal range
        if (sprite.obj != null) {
          if (props.prop2 == null) sprite.obj[props.prop] = props[propNum];
          else        sprite.obj[props.prop2][props.prop] = props[propNum];
      } }
    } else if (sprite.charAt(0)=='b' && fNew == sprite.frame) eval(sprite.value);
  }
  tmLn.curFrame = fNew;
  if (tmLn.ID == 0) eval('MM_timelinePlay(tmLnName)');
}

function MM_initTimelines() { //v4.0
    //MM_initTimelines() Copyright 1997 Macromedia, Inc. All rights reserved.
    var ns = navigator.appName == "Netscape";
    var ns4 = (ns && parseInt(navigator.appVersion) == 4);
    var ns5 = (ns && parseInt(navigator.appVersion) > 4);
    var macIE5 = (navigator.platform ? (navigator.platform == "MacPPC") : false) && (navigator.appName == "Microsoft Internet Explorer") && (parseInt(navigator.appVersion) >= 4);
    document.MM_Time = new Array(2);
    document.MM_Time[0] = new Array(1);
    document.MM_Time["Timeline1"] = document.MM_Time[0];
    document.MM_Time[0].MM_Name = "Timeline1";
    document.MM_Time[0].fps = 15;
    document.MM_Time[0][0] = new String("sprite");
    document.MM_Time[0][0].slot = 1;
    if (ns4)
        document.MM_Time[0][0].obj = document["divScrollTextCont"];
    else if (ns5)
        document.MM_Time[0][0].obj = document.getElementById("divScrollTextCont");
    else
        document.MM_Time[0][0].obj = document.all ? document.all["divScrollTextCont"] : null;
    document.MM_Time[0][0].keyFrames = new Array(1, 15);
    document.MM_Time[0][0].values = new Array(2);
    if (ns5 || macIE5)
        document.MM_Time[0][0].values[0] = new Array("18px", "18px", "18px", "18px", "18px", "18px", "18px", "18px", "18px", "18px", "18px", "18px", "18px", "18px", "18px");
    else
        document.MM_Time[0][0].values[0] = new Array(18,18,18,18,18,18,18,18,18,18,18,18,18,18,18);
    document.MM_Time[0][0].values[0].prop = "left";
    if (ns5 || macIE5)
        document.MM_Time[0][0].values[1] = new Array("-62px", "-49px", "-37px", "-24px", "-11px", "2px", "14px", "27px", "40px", "52px", "65px", "78px", "91px", "103px", "116px");
    else
        document.MM_Time[0][0].values[1] = new Array(-62,-49,-37,-24,-11,2,14,27,40,52,65,78,91,103,116);
    document.MM_Time[0][0].values[1].prop = "top";
    if (!ns4) {
        document.MM_Time[0][0].values[0].prop2 = "style";
        document.MM_Time[0][0].values[1].prop2 = "style";
    }
    document.MM_Time[0].lastFrame = 15;
    document.MM_Time[1] = new Array(1);
    document.MM_Time["Timeline2"] = document.MM_Time[1];
    document.MM_Time[1].MM_Name = "Timeline2";
    document.MM_Time[1].fps = 15;
    document.MM_Time[1][0] = new String("sprite");
    document.MM_Time[1][0].slot = 1;
    if (ns4)
        document.MM_Time[1][0].obj = document["divScrollTextCont"];
    else if (ns5)
        document.MM_Time[1][0].obj = document.getElementById("divScrollTextCont");
    else
        document.MM_Time[1][0].obj = document.all ? document.all["divScrollTextCont"] : null;
    document.MM_Time[1][0].keyFrames = new Array(1, 15);
    document.MM_Time[1][0].values = new Array(2);
    if (ns5 || macIE5)
        document.MM_Time[1][0].values[0] = new Array("18px", "18px", "18px", "18px", "18px", "18px", "18px", "18px", "18px", "18px", "18px", "18px", "18px", "18px", "18px");
    else
        document.MM_Time[1][0].values[0] = new Array(18,18,18,18,18,18,18,18,18,18,18,18,18,18,18);
    document.MM_Time[1][0].values[0].prop = "left";
    if (ns5 || macIE5)
        document.MM_Time[1][0].values[1] = new Array("116px", "103px", "91px", "78px", "65px", "52px", "40px", "27px", "14px", "2px", "-11px", "-24px", "-37px", "-49px", "-62px");
    else
        document.MM_Time[1][0].values[1] = new Array(116,103,91,78,65,52,40,27,14,2,-11,-24,-37,-49,-62);
    document.MM_Time[1][0].values[1].prop = "top";
    if (!ns4) {
        document.MM_Time[1][0].values[0].prop2 = "style";
        document.MM_Time[1][0].values[1].prop2 = "style";
    }
    document.MM_Time[1].lastFrame = 15;
    for (i=0; i<document.MM_Time.length; i++) {
        document.MM_Time[i].ID = null;
        document.MM_Time[i].curFrame = 0;
        document.MM_Time[i].delay = 1000/document.MM_Time[i].fps;
    }
}
